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Old Oct 29, 2008, 05:53 AM // 05:53   #61
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Originally Posted by Cammy View Post
In PvP:
...
Use Assacasters, Scythe sins, BB sins, shattering assault sins, and maybe GG sins.
Nice post overall =)

But about BB sins... They're pretty much dead now since KD length is hammer mastery dependent. And what's GG sin? %)

edit: Oh, got it, it's Grenth Grasp %)

Last edited by Glider of chaos; Oct 29, 2008 at 05:55 AM // 05:55..
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Old Oct 29, 2008, 09:51 AM // 09:51   #62
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But about BB sins... They're pretty much dead now since KD length is hammer mastery dependent.
What are talking about?!
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Old Oct 29, 2008, 12:57 PM // 12:57   #63
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Originally Posted by Super Igor View Post
What are talking about?!
About this:
If Backbreaker hits, you strike for +1...16 damage and your target is knocked down for 2...4 seconds.
You have to have 12 hammer mastery to get 4sec KD. And you need significant dagger mastery as well as some critical strikes...

IMO this build needs awkward attribute distribution and it's not all that great now. I went over the top with this "pretty much dead" stuff I guess but this build took severe hit with the nerfbat -_-
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Old Oct 29, 2008, 01:50 PM // 13:50   #64
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Originally Posted by Cammy View Post
2) Moebius pressure bars don't work nearly as well. Whereas the previous Moebius pressure bar consisted of spamming Horns<->Moebius<->Twisting Fangs, doing chain knockdowns and significant damage, the only option now is Twisting<->Moebius<->Death Blossom or Moebius<->Death Blossom + Impale. Chain KDs are significantly more pressure than Death Blossom spam, and used correctly, the Moebius<->Horns bar could easily solo nearly any profession. Of course it still works in theory, but the damage just isn't there. Good luck getting someone below 50% health with the nerfed Horns.
HHMMMMM maybe, just maybe, you can use trampling with moebius, instead of horns with moebius. just a thought. O_o
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Old Oct 29, 2008, 02:18 PM // 14:18   #65
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Originally Posted by Glider of chaos View Post
IMO this build needs awkward attribute distribution and it's not all that great now. I went over the top with this "pretty much dead" stuff I guess but this build took severe hit with the nerfbat -_-
Yes u did, be manly and run 12 hammer mastery, you wont be losing much having 4 critical strikes, apart from like 14 extra damage so nothing severe tbh. What really nerfed it abit is FGJ! nerfage actually, not BB tweak lol.

P.S. Dont be bad.

Last edited by Super Igor; Oct 29, 2008 at 02:22 PM // 14:22..
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Old Oct 29, 2008, 05:34 PM // 17:34   #66
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Quote:
Originally Posted by Glider of chaos View Post
About this:
If Backbreaker hits, you strike for +1...16 damage and your target is knocked down for 2...4 seconds.
You have to have 12 hammer mastery to get 4sec KD. And you need significant dagger mastery as well as some critical strikes...

IMO this build needs awkward attribute distribution and it's not all that great now. I went over the top with this "pretty much dead" stuff I guess but this build took severe hit with the nerfbat -_-
If memory serves you only need 3 seconds to execute the combination. Even then, the common attribute spread I personally use is:

8 Crit
12 Dagger

Which can easily be molded into whatever I need.
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Old Oct 29, 2008, 07:15 PM // 19:15   #67
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Quote:
Originally Posted by X Cytherea X View Post
HHMMMMM maybe, just maybe, you can use trampling with moebius, instead of horns with moebius. just a thought. O_o

HHMMMMM maybe, just maybe, you can rely entirely on Leaping Mantis Sting's conditional cripple for Trampling's KD. And maybe, just maybe, you can hope the cripple isn't just mend touched or drawn.


Nothing wrong with using Trampling Ox for the combo as long as you can hit Leaping Mantis Sting 95% under normal conditions and 100% under clutch conditions. Even so, conditions are quite easily removed.
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Old Oct 29, 2008, 07:54 PM // 19:54   #68
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so i herd black mantis thrust also does cripple. i also herd you can cover the cripple with twisting fangs.
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Old Oct 29, 2008, 08:30 PM // 20:30   #69
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Originally Posted by X Cytherea X View Post
so i herd black mantis thrust also does cripple. i also herd you can cover the cripple with twisting fangs.
So I heard Black Mantis requires a hex. If you want to take an IMS and IAS and res, which you should, it really doesn't leave space for a hex.
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Old Oct 29, 2008, 08:59 PM // 20:59   #70
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Originally Posted by Tyla View Post
If memory serves you only need 3 seconds to execute the combination. Even then, the common attribute spread I personally use is:

8 Crit
12 Dagger

Which can easily be molded into whatever I need.

Or that, but real men run 12 hammer.
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Old Oct 29, 2008, 09:15 PM // 21:15   #71
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Quote:
Originally Posted by Tyla View Post
If memory serves you only need 3 seconds to execute the combination.
4sec KD is way better because you land the whole combo while they are still on the floor. 3sec version gives monk an opportunity to get up and RoF himself for the last dual .
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Old Oct 29, 2008, 11:05 PM // 23:05   #72
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Quote:
Originally Posted by Cammy View Post
So I heard Black Mantis requires a hex. If you want to take an IMS and IAS and res, which you should, it really doesn't leave space for a hex.
ok i'll stop being a jackass and just give you a bar. try it, you might like it.
[shadowy burden][black mantis thrust][flail][lotus strike][twisting fangs][moebius strike][trampling ox][resurrection signet]
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Old Oct 29, 2008, 11:21 PM // 23:21   #73
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Originally Posted by X Cytherea X View Post
ok i'll stop being a jackass and just give you a bar. try it, you might like it.
[shadowy burden][black mantis thrust][flail][lotus strike][twisting fangs][moebius strike][trampling ox][resurrection signet]
kkz, what if I run?... pwnt :>
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Old Oct 30, 2008, 12:49 AM // 00:49   #74
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Quote:
Originally Posted by Super Igor View Post
kkz, what if I run?... pwnt :>
from http://wiki.guildwars.com/wiki/Shadowy_Burden:

"Shadowy Burden

Hex Spell. For 3...13...15 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks.

Concise description
Hex Spell. (3...13...15 seconds.) Target foe moves 25% slower and has 20 less armor against your attacks. Armor reduction only affects this foe while it has no other hexes."

I'm guessing running is a little difficult with a 25% slow hex.

I'm more of a BH->Iron Palm fan, but I digress...
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Old Oct 30, 2008, 01:00 AM // 01:00   #75
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ups, what if that guy is hexed though, hexes are common. =/
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Old Oct 30, 2008, 02:36 AM // 02:36   #76
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Assassin in discord way works very well i might add although i still pref ele as the trigger for discord spike.
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Old Oct 30, 2008, 12:43 PM // 12:43   #77
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Originally Posted by Super Igor View Post
ups, what if that guy is hexed though, hexes are common. =/
doesnt matter, shadowy burden is there just so you can walk up to the target and hit black mantis thrust. it's even better if you use your teammates' hexes instead, to save energy. the combo is almost certain to drop the target below 50%, then you can trample it mercilessly. it's actually more fun if the target has a monk so you can trample it multiple times before it dies.
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Old Oct 30, 2008, 01:08 PM // 13:08   #78
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Originally Posted by X Cytherea X View Post
doesnt matter, shadowy burden is there just so you can walk up to the target and hit black mantis thrust. it's even better if you use your teammates' hexes instead, to save energy. the combo is almost certain to drop the target below 50%, then you can trample it mercilessly. it's actually more fun if the target has a monk so you can trample it multiple times before it dies.
I dont get the point of your build, on one hand it wants to be a spiker, on other, a pressurer and in the end it doesnt do either very well tbh.
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Old Oct 30, 2008, 03:53 PM // 15:53   #79
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dude... one run-through of the combo is as damaging as any 5-hit assassin spike. and if the target is still alive, you can knock it down over and over, doing decent damage as well. reapply deepwound too if needed. regular spikes dont have these options if the target survives, and must wait awhile to try again.

it is also easy to restart the whole combo again on the same target or another target, because moebius will usually recharge everything, including the energy boost (lotus strike).

in summary, it is as damaging as a spike, but has little to no downtime unlike most spikes, and has repeatable KD unlike most combos that just have one... this is ridiculously devastating and infuriating to the receiver, i can only imagine the frustration and keyboard-banging agony the player must be experiencing in real life.

Last edited by X Cytherea X; Oct 30, 2008 at 03:58 PM // 15:58..
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Old Oct 30, 2008, 03:55 PM // 15:55   #80
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Two words: Foul Feast.

Yes, it's RA, but at the same time it's possible having a Necromancer and a Monk on the enemy team. If the Monk is any good, he'll soon notice what you're doing and Guardian the Necromancer if needed.
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